June 11th, 2026

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RefPack072: Iron Curtain Cartooning, Mid-Century Design, A Mysterious Technique and MORE!

Reference Pack

Every month, Animation Resources shares an amazing Reference Pack with its members. These carefully curated collections consist of e-books packed with high resolution scans video downloads of rare animated films set up for still frame study, as well as podcasts and documentaries— all designed to help you become a better artist. Members will have 30 days to download the current batch of treasures from the Animation Archive A new RefPack will be posted at the beginning of the next month. Bookmark the Members Only Page and remember to check back every month, because when the new month starts, the old downloads go POOF!


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REFPACK072: June 2026

PDF E-BOOK:
Eulenspiegel

Eulenspiegel Volume One
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July 1st to November 2nd, 1963
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After the Second World War, satirical caricature magazines experienced a rapid decline. The general public in the post-war years wasn’t as receptive to radical politics and muckraking as they were before the war. One by one, satirical magazines around the world were replaced by illustrated current events magazines like Life, Look, The Illustrated London News and L’Illustration (see our previous e-book on the L’Illustration Christmas annuals for information on the rise of photo magazines.) Political cartooning migrated to the editorial page in the newspaper, and humor cartooning in magazines focused on social subjects in single panel gag cartoons. Harvey Kurtzman created Mad as a comic book, but soon the comic shifted to the satirical magazine format. Instead of lampooning political figures and Kings like the satirical magazines of the past, Mad Magazine made fun of TV stars and suburban lifestyles.

However, behind the Iron Curtain, satirical magazines didn’t disappear after World War II, in fact, they flourished for a time. Chief among these magazines was Krokodil. It was launched a few years after the Russian Revolution. Political satire in the Soviet Union was a dangerous thing, but Krokodil was given a wide berth to lampoon the inefficiency and lack of initiative of mid level bureaucrats and the sloppiness of labor workers.

Die Muskete Frischer Wind (Fresh Breeze) was one of the last satirical caricature magazines to be established, beginning in 1946. It was the only humor magazine in East Germany, and it was retitled after the legendary prankster Eulenspiegel in 1954. Only three East German magazines survived after the Berlin Wall fell, and Eulenspiegel was one of them. It continues to be published to this day. Punch ceased publication in 1991 after more than a century and a half in print, Krokodil closed its doors in 2008, Mad Magazine recently announced that they were ending their print magazine. It may well be that Eulenspiegel is the last of the classic satirical humor magazines still in circulation.

We know very little about the artists who drew for Eulenspiegel. If you have any information on them, please let us know so we can add it to our database. Animation Resources was fortunate to Find a batch of these rarely seen magazines in a bookshop in Hungary and had them shipped to us in the United States for digitization. We hope you find them useful.


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Sidetrips

Inspiration for animated films doesn’t just come from other animated films. A lot can be gained from exposing yourself to music, dance, live action cinema and fine art. Even architecture can be a useful area to study. Occasionally, we will share interdisciplinary inspiration here in the Side Trips section.

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Charles and Ray Eames

Ray & Charles Eames
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The Architect And The Painter (2011) / An Eames Celebration (2011) / Parade (1952) / Solar Powered Do Nothing Machine (1958) / Bread (1958) /Powers Of Ten (1977) / Toccata For Toy Trains (1989)
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The foundation of modern design as we know it can be attributed in large part to the work of Ray and Charles Eames. Together, the husband and wife duo pioneered techniques in architecture and design, influenced educational and industrial filmmaking, and set a new standard for corporate and civic presentation in the burgeoning information age. Their philosophy was one of function defining form and the power of an image to simply convey complex information. The meticulous craftsmanship behind the designs remained transparent— they convey their concepts effortlessly. This manipulation of ideas through pure visuals led to contracts with the US military, the State Department, and some of the biggest corporations of the mid 20th century.

Charles and Ray Eames

In 1939, Charles Eames became the new head of the Industrial Design Department at the Cranbrook Academy of Art, based on a fellowship offered by the Finnish designer Eliel Saarinen who was president of the school at the time. Charles collaborated with Eliel’s son, Eero Saarinen, on a number of projects before entering the Organic Design in Home Furnishings competition hosted by the Museum of Modern Art in New York City. Ray Kaiser, an abstract painter who had studied under Hans Hofmann and was a key figure in the New York abstract art scene, contributed design drawings to Charles and Eero’s project while studying at Cranbrook. Their relationship blossomed, and in 1941, they settled in Los Angeles as Ray and Charles Eames, partners in both design and life.

Charles and Ray Eames

The most notable of the films in this catalog is "Powers of Ten" (1977). Commissioned by IBM for public release after a 1968 version was installed in the Smithsonian’s National Air and Space Museum, the film begins with an overhead shot of picnickers on the Chicago lakefront, with measurements being represented by simple squares. The camera slowly zooms out from a one-meter square to show a distance of 10 meters, and then a distance of 100 meters, increasing in distance by powers of 10 until we see the universe on a cosmic scale. We then return to the picnic at a rate of two seconds per power of ten. The speed at which the Eames relay this content was revolutionary, as our modern understanding of how quickly an audience can process imagery and ideas was not yet fully known or tested in film.

Charles and Ray Eames

At their core, each of the films produced by Ray and Charles Eames showcases the basic essence of what film is all about. Whether through stop-motion or film photography, every shot is carefully crafted and designed with captivating visuals centered around a single idea. The strength of these films lies in their simplicity, conveying a message that is easily understood by all who watch. What makes these shorts unique compared to the others in our Eames catalog is that, aside from "Powers of Ten", each of these films was a personal project by Ray and Charles, bringing to life what brought them joy, such as toys or the circus. You will see Ray’s keen color sensibility, combined with Charles’s expertise in manipulating ideas, which heavily influenced the shot design.

Charles and Ray Eames

Today, we are sharing the definitive documentary on Ray and Charles Eames, "The Architect And The Panter" (2011), the short film, "An Eames Celebration" and a handful of their live-action films. In future Reference Packs, we will feature more of the Eames’ most important films.


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Breakdowns

One of the most popular features of Animation Resources’ social media accounts is our breakdown clips. Animation Resources board member, David Eisman shares a handful of them in each Reference Pack, along with analysis of what you can learn from still framing through the animation.

ANALYSIS:
Breakdowns

Josef Gemes: Heroic Times
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Curated By David Eisman
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When I first set out to write this article, it was meant to be an examination of the filmography of Hungarian animator Jozsef Gemes. However, while immersed in my initial research phase, I found myself continuously coming back to his most well known work "Heroic Times" (1983). Not for lack of trying, I have been completely unable to determine exactly how this film was made. All the "evidence" as to the exact nature of its production is contradictory and unreliable. Some sources claim the entire film was composed of tens of thousands of oil paintings individually photographed and then stitched together in film. Others say it’s a combination of different techniques: cel animation, hand painted backgrounds, and oil on glass, all staged under a multiplane camera. IMDB claims in its Trivia section that the film was made by ten artists over ten years, culminating in 600 backgrounds and 30,000 painted cels. Still, I am unable to find a reliable source to confirm this.

Maybe somewhere out there there is an interview with Jozsef Gemes lost to Soviet History, or warehoused in some hidden corner of the internet, untranslated from its native Hungarian. Whatever the case, I am left at a loss for absolutes. I do not know entirely how each of the following four breakdowns were made. As such, this article will be an attempt to unravel a mystery and provide a lesson on efficiency in animation.


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Whew! That is an amazing collection of treasures! The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in two levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Posted by Stephen Worth @ 12:02 pm

May 11th, 2026

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RefPack071: Durer, WWII, Commercials, Russian and Polish Animation!

Reference Pack


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Every month, Animation Resources shares an amazing Reference Pack with its members. These carefully curated collections consist of e-books packed with high resolution scans video downloads of rare animated films set up for still frame study, as well as podcasts and documentaries— all designed to help you become a better artist. Members will have 30 days to download the current batch of treasures from the Animation Archive A new RefPack will be posted at the beginning of the next month. Bookmark the Members Only Page and remember to check back every month, because when the new month starts, the old downloads go POOF!


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REFPACK071: May 2026

PDF E-BOOK:
Albrecht Durer

Albrecht Durer Volume One
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Early Woodblock Prints (1488-1498)
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I know what you’re thinking… What does a 15th century fine artist have to do with cartooning? Well, read on, because I think you’re going to be surprised!

A BRIEF BIOGRAPHY

Albrecht Dürer was born in Nuremberg, Germany in 1471. He initially intended to be a goldsmith, but his Godfather was a printer and in 1486 he secured Dürer an apprenticeship in the Wolgemut workshop producing woodblock prints. The fundamentals of art in Germany were more primitive than they were in other parts of Europe. Perspective and anatomy were rudimentary, and compositions tended to be flat. But it was the hub of printing technology at the time, and Dürer quickly picked up the trade.

After completing his apprenticeship around 1490, Dürer had a desire to better himself creatively; so he decided to visit and learn from other artists and goldsmiths, traveling throughout Northern Europe. During this period, new ideas in Dutch art were germinating as it transitioned from late Gothic to the early Renaissance. Dürer eagerly picked up inspiration and knowledge as he travelled. In 1494, he returned to Nuremberg and married, which was a requirement for opening one’s own workshop. But his marriage was ill-fated from the start, and within a few months he decided to leave Germany and travel to Venice, which was one of the artistic Meccas at that time. In Venice, he studied the work of Bellini, Raphael and da Vinci. He returned to Nuremberg the following year loaded with new ideas and opened his own workshop to produce inexpensive art prints known as “broadsheets”.

Albrecht Durer
An example from Durer’s apprenticeship

DÜRER’S GROWTH AS AN ARTIST

This capsule biography of Dürer’s early years only tells a small part of the story. Something happened during Dürer’s trips abroad that altered his artistic output radically. Compare the images in the first section of this e-book to the ones in the second section. Dürer pushes the technology of woodblock printing far beyond what had been done before. The lines are more precisely carved, and he learns to spot the blacks and balance thickness of the lines to create more depth and maintain focus.

One print in particular marks a transition from simpler images to more complex ones: illustration number 87. In this print, Dürer decided to experiment with textured wood grain and drapery. The lines are finer than before and clustered together. But this came at a cost. The vintage book we digitized for this e-book was made from the best available copies of these prints in existence in the early decades of the 20th century; but this print was in significantly worse condition than the rest. Lines had become mashed up together. Sections of hatching were missing and the edges of the lines had become tattered and frayed. Restoration of this one print took nearly 300 hours of careful clean-up.

Albrecht Durer
This print was an experiment in increasing the complexity of woodblock printing technique.

Part of the damage can be attributed to the larger print runs required to fill the growing demand for Dürer’s work; but it can also be explained by his inexperience with carving the block in a way that would protect more delicate lines. With the next print in the series, Dürer worked larger and avoided large areas of fine detail. He spread the contact surface of the block evenly across the whole image and made the lines less rigidly geometric. He also incorporated more organic textures to hide minor damage when it would occur.

The difference between the woodcuts Dürer produced in the next section is even more striking. Compare the images 88 to 93 with the ones from 98 to 102. Dürer’s artistic expertise increased to match his mastery of the technical aspects of woodblock printing. The images were more detailed with more precise carving of the lines. But that wasn’t all. Dürer applied the principles of perspective, anatomy and proportion he had learned from the Venetian painters to German craftsmanship, raising the prevalent Gothic style up to the standards of the High Renaissance.

Just when you might think that Dürer had reached his full potential, his artistry increased exponentially again with the Apocalypse prints (images 105 to 120). These prints represent the absolute pinnacle of woodblock printing. They excel in every metric: composition, flow, anatomy, perspective, style, and the visual expression of symbolic content. They were revolutionary at the time and they were the equal of anything created in Venice. They stand as one of the greatest achievements of the printer’s art.

Albrecht Durer
Durer learned a great deal from his tour of Northern Europe.

DÜRER’S IMPORTANCE

The space of time covered by the contents of this e-book spans a little over a decade, from Dürer in his twenties to Dürer in his thirties. It’s hard to believe a person could progress that far in such a relatively short period. How did he do this? How can we follow his lead?

Dürer had a passion for self-study. He could have stayed in Nuremberg and built a successful business as a printer there, but that wasn’t enough for him. He travelled the length and breadth of Europe seeking out the greatest artists of his day to study under them. He wasn’t just an artist… he wrote books on mathematics, geometry, human proportion, the use of various kinds of weapons, as well as the architectural aspects of the fortification of castles. He was a true Renaissance man, but because he didn’t come from the artistic capitals in Italy and the Scandinavian countries, he has tended to be devalued by art historians.

When you read the history of cartooning, Dürer is even less mentioned, but he is probably the artist most responsible for establishing the principles that all cartoonists follow. It’s important to know that
the word “cartoon” originally meant “a study on paper of a design that would ultimately be rendered in paint.” Drawings were plans, not artistic objects that stood on their own. Before Dürer, the average person, if they saw art at all, only saw paintings and sculpture. It wasn’t until the introduction of woodblock printing around 1400 that the technology was used to render images in line, and it wasn’t until Dürer’s revolutionary prints that drawings were seen by the general public. Dürer established the basic techniques of expressing a volumetric form in flat lines, use of thicks and thins, hierarchy of line weight, spotting blacks, hatching, stippling, organic shapes… Today, we take these aspects of drawing for granted and assume that they always existed, but a great deal of what makes drawings great was established first by Dürer.

Albrecht Durer
After his studies in Italy, Durer’s artistry grew tremendously.

The average person in the mid to late 15th century couldn’t read. Religious ceremonies and books were spoken and printed in Latin, which only the most educated monks and scholars could under- stand. But Dürer was able to interpret the Bible visually… which transcended language and education, bringing the stories vividly to life. The prints were inexpensive to produce in quantity and were sold to religious pilgrims as souvenirs of their trip to a holy place. They brought the piece of paper home with them and hung it on their wall to remind them of their faith. It became their primary daily contact point with their God.

But it was even more than that. Dürer understood his audience. In addition to the crucifixion prints designed to make the message of the Bible real to people, he selected stories that would appeal to the imagination of the common man… deaths of martyrs, Shadrach, Meshack and Abednego in the fiery furnace, Sampson killing the lion, Icarus flying too close to the sun, the Four Horsemen of the Apocalypse, and the Beast of Babylon. These fantastic images showed people things that they had never seen before- heroic deeds and otherworldly monsters.

The fame of Dürer’s prints spread far and wide. In fact, they were so popular that imitators made copies of them for sale, impacting Dürer’s own income. To fight back, he created a “trade mark”, the “AD” at the bottom of the prints to identify them as be- ing his work. However, the imitators just copied his trademark along with the rest of the print. These bootlegs incensed Dürer to the point that in 1506, he petitioned the court in Venice to prosecute Marcantonio Raimondi, an artist who was producing forgeries of Dürer’s most popular prints. This case established the concept of copyright, which is the legal mechanism used to protect artists’ works to this day.

Albrecht Durer
Only eight years of study separated this image from the next one.

In our e-book dealing with Hans Holbein’s Dances of Death we traced the connections between early woodblock prints and modern cartooning. We identified the main connections as:

Line Drawing: The essence of a cartoon is the stylistic refinement of an image into a simplified rendering in line.

Caricature: Cartoons employ exaggeration, which illuminates truth and crystalizes a specific point of view.

Subject Matter: Usually, the subject matter of cartoons involves humor, political or social satire, adventure or fantasy.

Economics: Cartoons are usually mass-produced using an inexpensive, ephemeral medium aimed at an audience of common people.

While Dürer’s work doesn’t employ political satire and exaggeration the way Holbein’s prints do, it is ground zero for the other aspects. I recommend that you download our Best of 1 to 25 e-book during our next Members Appreciation Month to read the article there on Holbein’s Dances of Death. It elaborates further on the deepest roots of cartooning.

There are many things that can be learned from Albrecht Dürer, but perhaps the most important thing is the importance of self-study. In ten short years, he raised woodblock printing from a primitive craft to an art form. He also raised himself up as an artist. He did this by embracing new technology, exposing himself to the whole creative world at the time, and remaining inquisitive… In fact, he continued to learn and experiment and grow as an artist far beyond the period covered in this e-book. That’s something to emulate in our own careers. This e- book just barely scratches the surface of the amazing career of Albrecht Dürer. You should definitely do some Googling and learn more.

Albrecht Durer
The images on our website are much lower resolution than in the e-book. Click on this image to get an idea of the level of detail in Animation Resources’ restoration of these important works.

ABOUT THIS E-BOOK

Albrecht Durer Animation Resources was fortunate enough to obtain an original copy of Wili Kurth’s The Complete Woodcuts Of Albrecht Dürer (1927). Produced as a limited edition of around 1,000 copies, this legendary book assembled a complete run of high quality steel engravings made from the best available copies of the prints at the time. Reproduced in full size, the book is huge and heavy. Digitizing it has been a big job. Even more difficult is the time consuming task of digitally restoring the images. Most copies of these prints are reproduced from reprints of this book, like the Dover edition. The images were copied photographically and then printed inexpensively at a much smaller size by means of offset lithography. Because of this, lines became fuzzy around the edges, and fine areas of hatching blurred together into blobs of gray. Low resolution scans online further smear the line-work, resulting in poor approximations of the images that really don’t represent Dürer’s genius.

Animation Resources took a different approach. We scanned each page of the book at 1200 dots per inch, eliminated the yellowing and texture of the paper, and carefully replaced lines missing due to deterioration of the broadsheets or blocks using a digital tablet and stylus. It has taken us close to two and a half years to produce this e-book. We’re pleased with the result and hope you find it useful in your work.

This book was digitized by Toni Vang and digitally restored by Stephen Worth.


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Assorted Commercials Commercial Reel

Assorted Commercial Reel
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Paul Fennell Studios (ca. 1950s)

We continue our series of commercial reels from the Paul Fennell Studios with some spots that look forward to what Hanna-Barbera would be doing a few years later. The principle designer at Fennell was Ed Benedict, who went on to design Yogi Bear, Huckleberry Hound and many other classic characters for Hanna-Barbera.

Here Paul Fennell’s crew is joined by Hanna-Barbera’s first on-staff animator, Carlo Vinci. Unhappy with the direction the Terry-Toons studio had taken, Vinci had recently relocated his entire family from New York to the West coast to join his old friend Joe Barbera at MGM. But soon after he arrived, the MGM cartoon studio closed its doors, and Vinci was out of work. He was quickly hired by Disney to animate for the wrap around segments in the Disneyland TV series, but Vinci wasn’t happy with the “old boy” attitudes and the slow pace of the work at Disney. He took freelance work for Fennell on commercials and was introduced to Ed Benedict whose design sense lent itself perfectly to Vinci’s animation style. When Hanna-Barbera was formed in 1957, Vinci and Benedict were among the handful of artists who were the first to be hired, and they helped to establish the studio’s house style.

Ed Benedict likely designed and laid out all of these commercials, and Vinci’s animation can be seen sprinkled throughout this reel. The Ipana Toothpaste and the Swiss Creme Sandwich cookie spots appear to be entirely animated by Vinci. This reel of animated commercials produced by the Paul Fennell Studios includes spots that haven’t been seen in over half a century. We thank the family of Paul Fennell for sharing them with us.


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Broken Treaties This Changing World

Broken Treaties / This Changing World
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Paul Fennel Studios (1941)

When Ub Iwerks decided to end his contract with Columbia Pictures and leave his own studio behind, Paul Fennell stepped up to take over the reins of Cartoon Films Ltd. One of the first projects that was announced early in 1941 was a current events series outlining the recent military actions taken by the Nazis in Europe. This was before Pearl Harbor and many Americans took an isolationist attitude.

Animator Tom Minton, who worked with Fennell at Filmation in the late 70s remembers him screening these cartoons for the crew. Fennell told them that when “Broken Treaties” opened in Westwood in August of 1941, the audience broke into a chorus of boos, reacting to the blatant propagandizing and the caricatures of European leaders that they would have preferred to ignore. When the second film, “This Changing World” debuted in late December of 1941, the reaction was the exact opposite. The attack on Pearl Harbor was in the headlines, and it was clear that the United States was going to war. Audiences responded favorably, and “This Changing World” was nominated for an Academy Award.

Broken Treaties This Changing World

It’s clear that Disney was influenced by these films in making “Victory Through Air Power”. They share a similar format, with a commentator at a desk narrating, animated maps and dramatic scenes of battle rendered in limited animation with lots of camera effects. Paul Fennell pioneered the use of animation for propaganda purposes that would be used later at all the major studios, as well as the First Motion Picture Unit.

Because of the ephemeral nature of these films, these two 16mm prints may be the last surviving copies of these films in existence. Animation Resources thanks the family of Paul Fennell for sharing these with us.


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International Animation

The world of animation is much bigger than it might appear to us at first glance. We are all familiar with the films we grew up with, but Hollywood wasn’t the only place that produced great cartoons… Poland, Japan, Russia, China and Europe all have their own traditions and a rich history of animated film making. Animation Resources’ archive contains many foreign films that are rarely seen in the United States. We feature a sampling of interesting animation from around the world in each Reference Pack.

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Russian Animation

Dead Tsarevna & The Seven Bogatyrs
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Ivan Ivanov-Vano / 1951
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Although this film closely resembles the story of “Snow White and the Seven Dwarfs”, this adaptation is based on a Russian fairy tale about the Princess Tsarevna. The film closely follows the poem written in 1833 by Aleksandr Pushkin. If you are interested, there is a synopsis of the story at Wikipedia.

The director of this film, Ivan Ivanov-Vano began his career in animation in 1927 and made three dozen films over his half century career, most of which were based on Russian folk tales. Early on, he was heavily influenced by Disney, but his personal style developed and grew over his career. In 1947 he directed the first Russian animated feature film, The Humpbacked Horse; and he helped establish ASIFA (The International Animated Film Society) in 1961.

Russian Animation

This film incorporates design motifs unique to Russian art and it reflects its culture perfectly. In the modern world, animated films are made in Asia, India, Europe and the United States that all look pretty much the same. It would be good if a diversity of regional styles developed again. After all, art should be a personal expression of one’s life and culture, not a product manufactured to someone else’s design.


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Beach

Plaza (Beach)
Edward Sturlis / Poland / 1964

Poland is known for the wide diversity of its animation, from children’s puppet animation to surrealistic nightmares to important social and political commentary to pioneering computer animation. In general, Polish films are less focused on narrative than they are in putting across feelings and states of mind. We will be sharing more of the great work of Polish animators in the near future, but today we have a more straightforward little treat for you… Edward Sturlis’s “Beach”. I’m not going to say too much about it and let you discover its charm for yourself. It’s proof that sometimes the simplest ideas and the simplest execution is the best.


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Koziolik Matolik

Koziolik Matolik in “Dragon’s Cave”
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Sophia Oraczewska / Studio Miniatur Filmowych, Poland / 1969

Studio Miniatur Filmowych in Krakow, Poland was established in 1958, and since then it has produced nearly 1,500 animated films. This series, titled The Strange Adventures of Koziolek Matolek was produced between 1969 and 1971 and 26 episodes were made. The current episode is titled "Dragon’s Cave". We will be sharing more of these in upcoming Reference Packs.

Koziolik Matolik

Koziolek Matolek was created in 1933 as a character in Polish comic books. The idea behind the character is a bit surreal, and might seem odd to us in America… Koziolek Matolek is a goat who undertakes a quest to find Pacanow, a town where he has heard that they make shoes for goats. His travels take him to the ends of the Earth and throughout time from the jungles of Africa to medieval Europe to the Wild West. Although the character’s adventures have been well known for generations in Poland and are a staple of children’s literature there, I don’t believe any of the stories, comics or cartoons have ever been translated and distributed outside of that country.

Koziolik Matolik

The cartoons were directed by a variety of animators, and the character looks a bit different in each of the individual director’s episodes. The focus is on funny movement and expressions, all while maintaining an admirable level of clarity and economy. This series is a model of what internet cartoons could be.


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Whew! That is an amazing collection of treasures! The most important information isn’t what you already know… It’s the information you should know about, but don’t know yet. We bring that to you every other month.

THIS IS JUST THE TIP OF THE ICEBERG!

Animation Resources has been sharing treasures from the Animation Archive with its members for over a decade. Every month, our members get access to a downloadable Reference Pack, full of information, inspiration and animation. The RefPacks consist of e-books jam packed with high resolution scans of great art, still framable animated films from around the world, documentaries, podcasts, seminars and MORE! The best part is that all of this material has been selected and curated by our Board of professionals to aid you in your self study. Our goal is to help you be a greater artist. Why wouldn’t you want to be a member of a group like that?

Membership comes in two levels. General Members get access to a bi-monthly Reference Pack as well as a Bonus RefPack from past offerings in the in-between months. We offer a discounted Student Membership for full time students and educators.


JOIN TODAY!
https://animationresources.org/membership/levels/

FREE SAMPLES!

Not Convinced Yet? Check out this SAMPLE REFERENCE PACK! It will give you a taste of what Animation Resources members get to download every other month! That’s 560 pages of great high resolution images and nearly an hour of rare animation available to everyone to download for FREE! https://animationresources.org/join-us-sample-reference-pack/

Sample RefPack

PayPalAnimationAnimation Resources depends on your contributions to support its projects. Even if you can’t afford to join our group right now, please click the button below to donate whatever you can afford using PayPal.


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Posted by Stephen Worth @ 10:00 am

April 6th, 2026

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RefPack070: German Caricature, Early Anime, H-B And More Treasures!

Reference Pack


Download RefPack070 Review
Every month, Animation Resources shares an amazing Reference Pack with its members. These carefully curated collections consist of e-books packed with high resolution scans video downloads of rare animated films set up for still frame study, as well as podcasts and documentaries— all designed to help you become a better artist. Members will have 30 days to download the current batch of treasures from the Animation Archive A new RefPack will be posted at the beginning of the next month. Bookmark the Members Only Page and remember to check back every month, because when the new month starts, the old downloads go POOF!


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REFPACK070: April 2026

The latest Animation Resources Reference Pack has been uploaded to the server. Here’s a quick overview of what you’ll find when you log in to the Members Only Page

PDF E-BOOK:
Die Muskete

Die Muskete Volume Two
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Vol. X Nos. 253-160 (August-September 1910)
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During the 19th century, society had a totally different relationship with cartoons than we do today. Beginning with artists like James Gillray and George Cruickshank in early decades of the century, cartoons were seen as serious business. They crystalized the image of the rich and powerful in the minds of the masses, and even Kings and religious leaders were forced to take notice of their impact. The pen truly had become “mightier than the sword”.

Die Muskete With the dawn of the 20th century, the lives of people were changing. The modern world was emerging, and with it came pressures brought on by technology, new forms of government, colonialism and war. The gloves were off. Cartoonists no longer limited their satire to Kings and religious leaders. They wielded their power to satirize by skewering everyone and everything around them– religion, ethnicity, the rich as well as the poor, and the power that the government held over the public. Cartooning became a powerful tool for changing hearts and minds, as well as disseminating nationalistic propaganda. The conflicts that these new challenges created began building to a head, and it would eventually result in “The Great War”, World War I.

Die Muskete

But even though it was a difficult time politically, the world was experiencing a renaissance in the arts. There were two principle styles during this period: Historicism and Art Nouveau. Historicism was an ecclectic style which embraced neo-classical forms and themes. The subject matter consisted of idealized imagery of ancient Greece, mythological and historical tableaux, or exotic locales in faraway lands. The other popular style was Art Nouveau. In Germany, it was known as “Jugendstyl” (Jugend Style), named after Jugend, one of the most famous arts magazines of the day. Art Nouveau was based on craftsmanship and hand work. It rebelled against the machine-made look that was taking hold in graphics and consumer products in the early industrial age. It did this by putting the hand of the artist at the forefront and incorporating lush organic patterns derived from nature. These two styles were represented in all forms of art, from architecture to interior design, to ceramics, fabrics, fashion, sculpture, illustration… and even cartooning.

Die Muskete The center of the arts at this time was Vienna, Austria, so it is natural that a great humorous arts magazine would come from that city— Die Muskete (The Rifle). The principles behind Die Muskete were initially quite different than either Jugend or Simplicissimus, its principle competitors from Berlin. Die Muskete was a humorous “men’s magazine” aimed at military officers and veterans. It still made fun of bureaucratic excesses, military inefficiency, social mores, the battle of the sexes, and religion, as well as political corruption, while remaining steadfastly loyal to the Emperor of Austria.

The staff consisted entirely of local artists like Fritz Schönpflug, Karl Wilke and Franz Wacik. Each one brought something different to the table. Schönpflug specialized in military caricature, gently poking fun at the men who made up a large part of Die Muskete’s subscriber base, Wilke excelled at drawing pretty girls with a nouveau flair. And Wacik specialized in a wide range of fantastic subjects- strange creatures and fairy tale settings. Working along side them were the political cartoonist Josef Danilowatz, fashion artist Heinrich Krenes, and the brilliant caricaturist Carl Josef. These artists were well matched as a team to provide a variety of images and stylistic approaches. During World War I the focus of Die Muskete shifted from being a humor magazine to being a magazine for soldiers in the trenches. The tone became more political and the focus shifted to demonizing the enemy. But the level of artistry remained at a high level until many of the original team of artists began to leave the magazine in the mid 1920s.

Die Muskete

It’s important to remember that in the heyday of caricature journals like Die Muskete, the artists didn’t identify strictly as cartoonists. For instance Franz Wacik was a designer for the theater, he painted frescos and murals, and he illustrated children’s books. Most of the cartoonists at Die Muskete were fine artists as well as being cartoonists, and this was typical of their contemporaries at other caricature journals as well. I hope you find this e-book useful. This file is set up for printing on 8 1/2 by 11 three hole punch paper, and is optimized for high quality display on tablets and high resolution computer monitors. Thanks to JoJo Baptista for sharing his collection of these rare magazines with us.


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Quickdraw McGraw

Quickdraw McGraw
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Hanna-Barbara (1959)

The third animated television series for Hanna-Barbera (after Ruff n Ready and Huckleberry Hound) was Quick Draw McGraw, sponsored by Kelloggs. The show featured a bumbling Wild West sheriff attempting to capture criminals with his sidekick, Baba Looey. Sometimes Quick Draw would go after the bad guys as El Kabong, a parody of Zorro. With a budget of $3,000 per segment, animation on Quick Draw was extremely limited, so the focus was placed on design, layout, color and backgrounds.

Quickdraw McGraw

"Cattle Battle Rattled" has layout by Ed Benedict and the animation was handled by Disney alum, Dick Lundy. Benedict’s style provides a charm and warmth to the characters and Lundy’s animation is terrifically appealing with snappy pose to pose acting, expertly utilizing concise breakdowns between sharp keyframes. Other artists who stand out in these episodes are George Nicholas, who handled the character animation on "El Kabong Meets El Kazing" and "Bad Guy’s Disguise" with Carlo Vinci. Vinci’s characters have life-like expressiveness in their movement and posing, while Nicholas employs solid drawing and clear gestures in his scenes.

Dick Bickenbach handled the layout on the majority of these shorts. A phenomenal draftsman, he would be responsible for many of the model sheets at Hanna-Barbera, along with Ed Benedict. Benedict and Bickenbach’s clean and appealing designs are the driving force behind these classic TV cartoons. The background environments suit the character shapes perfectly and feel lived in, not at all arch or academic like other modern style animation backgrounds.

Quickdraw McGraw

It’s commonly said that story is the most important part of an animated film, but Hanna-Barbera’s early series prove that isn’t the case. The stories in these films are beyond basic, leaning on formulas and stereotypes rather than expressing anything remotely real. Instead, the characters carry the show with expert voice acting and appealing design. Friz Freleng once said that he never made a cartoon that had a story. His films had characters and gags. That is more than enough to make a great cartoon.


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Gulliver Beyond The Moon

Gulliver’s Travels Beyond The Moon
Sanae Yamamoto and Yoshio Kuroda / Toei Animation / 1965
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From 1958 onward, Toei Animation had the ambitious goal of creating one fully animated feature per year. During this period They produced Tale of the White Serpent (1958), Magic Boy (1959), and Alakazam The Great (1960). The feature we are sharing today is one of Toei’s first departures from Asian mythological stories— Gulliver’s Travels Beyond The Moon (1965). This was an attempt on Toei’s part to break into the international market with a Western-style science fiction film based on Jonathan Swift’s character, Lemuel Gulliver. Unfortunately, it did not make waves and bombed at the American box office. Toei did not export another film to the U.S. until 1971.

Gulliver Beyond The Moon

The newly restored copy of the film we are sharing in this Reference Pack is the original Japanese version with no English subtitles, but the story can be followed easily. The basic plot concerns a homeless boy named Ted who is ejected from a movie about Lemuel Gulliver after it is discovered that he snuck into the theater. Depressed, he wanders the streets until he is nearly hit by a truck and is thrown against a wall. Upon awakening, he encounters a talking dog and toy soldier. The three of them team up and decide to visit a closed amusement park where a comical chase ensues with three security guards before Ted and company escape into the countryside. There, they meet Professor Lemuel Gulliver, now a space traveler. In his rocket, they travel to the Planet of Blue Hope. This planet has been taken over by a group of robots serving the Queen of the Purple Planet. Ted, Gulliver and the others step in to fight the invaders and save the Planet of Blue Hope from the invading horde of robots.

Gulliver Beyond The Moon

Toei Animation employed assembly line production techniques overseen by the directing team of Sanae Yamamoto and Yoshio Kuroda. Shinichi Sekizawa (Mothra, Godzilla vs. Mechagodzilla, King Kong vs. Godzilla) was hired to write, and interestingly a young Hayao Miyazaki worked on the movie as an inbetweener.

Gulliver Beyond The Moon

The visuals in Gulliver’s Travels Beyond The Moon reflect the science fiction aesthetic of Japanese TV animation of the era, and the character animation flows with a little more rhythmic bounce than is usual for Japanese animation. Not surprisingly, the effects animation is exceptional and is worthy of frame by frame study.


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Locomotive

Locomotive
Zbiegniew Rybczynski / Poland / 1976

Director of the Academy Award winning short film, "Tango" (1980), Zbiegniew Rybczynski is a pioneer of experimental animation in Poland. He emigrated to the U.S. in 1982 during the martial law period of the Polish People’s Republic and created Z-BIG Vision, a film studio based in New York. He worked with dozens of musicians such as Mick Jagger and Rush on stylistically avant-garde music videos during the 1980s and 90s and created state-of-the-art experimental films like "Orchestra" (1990) which we featured in a past Reference Pack.

Locomotive

Set to Julian Tuwim’s 1938 poem of the same name, "Lokomotya", or "Locomotive"(1976), was created in the mid-1970s right before his departure from Poland for America. It blends live action photography and hand drawn animation bathed in saturated colors akin to pop art. Like many of Rybczynski’s other films, this makes deft usage of optical printing focusing on rhythms to create funny and compelling movement.

Locomotive

This short redefines how we traditionally think of animation by boiling it down to its essence— interesting and expressive timing. It’s an impressive feat. Rybczynski reinterprets the movement frame-by-frame to its simplest form using cycles, without ever losing the element of delightful surprise.


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SD VIDEO:
Well Just You Wait

Well, Just You Wait Ep.10
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Vyacheslav Kotyonochkin / Soyuzmultfilm, Russia / 1976

We continue the Russian Wolf and Rabbit cartoons with episode 10, “Construction Site”.

The premise of Nu, Pogodi! (which translates into English as Well, Just You Wait!) was pitched by a writing team of satirical humorists to many directors at Soyuzmultfilm, but was rejected every time. Finally in 1969, Gennady Sokolsky agreed to direct a 2 1/2 minute pilot for the series in an omnibus film called “Happy Merry Go Round”. The general consensus at the studio was that the cartoon was “low class” and beneath the dignity of Soyuzmultfilm, but director Vyacheslav Kotyonochkin strongly believed in the concept, so the studio decided to take a chance and allow him to direct a few episodes… and then a few more… and then more.

Well Just You Wait

Kotyonochkin was proven correct. The cartoons were a huge success. Between 1969 and 2006, Soyuzmultfilm ended up making 22 episodes, and in a 2014 poll of audiences all over Russia, Well, Just You Wait! was voted the most popular cartoon series of all time by a landslide. Although the series resembles both Tom & Jerry and the Roadrunner and Coyote series, the director, Kotyonochkin claimed not to have ever seen any of these Hollywood cartoons until 1987 when his son got a video tape recorder and Western tapes began to be imported.

Well Just You Wait

In these Russian cartoons, there’s almost no dialogue, and the action almost always occurs on screen. Static tableaux are rare, as are detailed backgrounds and “on model” drawings. These cartoons focus on expressive poses and movement, and save time and expense by avoiding the careful cleanup required for character model details and overlapping action. The theory here is, if it moves funny, it’s funny… and they are right about that.

Shamus Culhane once lamented that television animation consisted of mostly lip-sync animation. He would have preferred to do away with lip-sync entirely and just have simple drawings that really move. Well, Just You Wait proves that he was correct.


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ANALYSIS:
Breakdowns

Vaclav Mergl
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Curated By David Eisman
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Vaclav Mergl was a Czechoslavakian animator during the latter period of the Soviet Union, who was famous for his experimental filmmaking that combined elements of stop-motion, paper-cut, claymation, xylographic, and traditional hand-drawn animation. He was also a master of cinematic editing: Mergl knew exactly which shots to use and in which order to place them so as to craft the desired narrative and thematic effects.

The following breakdowns are each from different films in Mergl’s career – Laokoon (1970), Crabs (1976), Homonculus (1984), Hello, Albert (1990). From these, we will dissect Mergl’s cinematic editing practices and seek to understand how he went about constructing scenes.


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Posted by Stephen Worth @ 10:00 am